![]() ![]() ![]() ![]() BUT GREATER INCONSISTENCIES are still in an unknown state such as darkspear trolls being in the Blackrock clan, Fel kodos being in the outlands, Far Seer heroes appearing in the ranks of Blackrock etc… there is a whole topic about those that we players do not want to see that you can find there : Inconsistencies in Classic WC3 that you want to see fixed in Reforged 4.Some inconsistencies are being corrected such as the high elves using the captain’s model for their footmen or having human archmages, we will now get new models for elven archmages and elven footmen.What does it means ? We don’t really know it’s vague. We ‘might’ have some new content during the missions since the dev stated they wanted to reforge the game especially because they wanted to enlight the turning point of famous characters who are now well known in WoW such as Sylvanas.These models indicate added content to some of the missions to an extent. Or the green Dragon Tharifas (Tharifas already had a model in Classic for him to appear in one of the mission, but the mission was ultimately removed from the finished game and therefore never appeared but could be found in the World Editor). New models can be found in the datas, such as the one of Anasterian Sunstrider (father of Kael’thas, and high king of Quel’Thalas) who wasn’t present in Classic.New musics are being worked on, as well as new atmostpheres for the cities and towns for the players to experience more of a life filling game.The dialogues and the story are said to be kept intact, the voiceovers are being kept as it is.Apparently, according to grubby more than 8 maps were considerably changed. The WoW aesthetics is being applied in order to make a bridge between Warcraft 3 and WoW, for the terrain, doodads and cities (Dalaran looking like WoW Dalaran, same with Straholme and Silvermoon).Moreover, the characters will have different motions when interracting such as moving an arm toward another character or point their weapon and such, they will also be able to walk instead of run, all of that in contrast with Classic where the models where using the animation from their spells or attacks when doing their speech etc….The in-game cutscenes we will get will be closer to the classic campaign, BUT with new camera angles, new slow ins and slow outs instead of linear motions by using new tools but staying close to what the original is like so that “people can get that same aesthetic feel that they had when they originally played it” BUT with “nice visuals and particle effects”.The in-game cutscenes we were showed (with the culling in the Reforged demo back in 2018) are no longer happening.And the second will be to explain my personnal worries about it. So today i’m gonna do two things, the first will be to objectively summarize what we know so far on the reforged campaign. ![]()
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